Production time is dependent on the assigned dwellers' total trait level for the room's required trait. Production rooms periodically yield one resource, except for the Nuka-Cola bottler, which produces both food and water. For example, the first medbay costs 400 caps, the second costs 500 caps, and so on. The cost of each new room is dependent on the number of rooms of that type already in the vault. The game begins with a stimpak and RadAway capacity of 5. The only exceptions are the overseer's office, which enables one to send their dwellers on quests the vault door, which acts as a first line of defense from invasion and elevators, which allow dwellers to navigate between floors.Įmpty rooms are vulnerable to infestation if one cannot move dwellers into an empty room to eradicate the problem, the infestation will spread to adjacent rooms. Rooms in Fallout Shelter typically split into two categories: production and training. The vault can have a maximum of 200 dwellers living in it. Adding more than two elevators per floor will sacrifice space for other rooms. In addition all floors can hold up to two elevators. but im stille arly game on that latest survival attempt.There are 25 floors all floors can hold eight rooms. I use this method to help boost my survival mode vault. This will greatly increase your power reserves each time you do this, giving you more 'wiggle' room. & when you log back on all those extra power plants will have a resource cycle ready to claim when you log back in ( if enough time ahs passed). When you come back online, you move the dweller back to your main rooms for firepower / fire fighting strength. (can ignore this if you allready have those rooms crewed with the pregnant female). Then when your about to log out for a while (sleep, RL agro, etc) put 1 decent power wokringg dweller in each of those rooms before you do. These will stay empty while your online playing, or you will place 1 pregnant female in each one since they run away from dangers and are invulnerable. But build them so they don't border your main base, and try to not even lett them border each other. Originally posted by GaraPoes:Thanks all! 1 last tip.īuild a few (1-4) extra 2 wide lvl 1 power plants.
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